I have been keeping a development blog for the game here. The orange areas are outside the Master System’s viewport range. It has been increased so that the aspect ratio is 16:9, which is the current standard.Ĭyan represents the areas that this engine and the Master System version can see, but not Game Gear. An example is that the screen size is not native to the Sega Master System. Nidhogg, Cook Serve Delicious 2, Nuclear Throne, Paper Knight, Gunpoint, and the list goes on and on.If you’re familiar with indie games, you’ll probably notice some of the biggest indie releases in the past few years. It is uncertain if the final game will have these features, but they can be disabled if necessary. Game Maker Studio is probably one of the most popular engines for 2D top-down or side-view games. It is developed by hundreds of contributors from all around the world. It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. The main reason they were put in is because they presented a programming challenge for me. Check out popular companies that use Gamemaker Studio 2 and some tools that integrate with Gamemaker Studio 2. For example, the screen only moves up or down based on Mickey’s current position and action, and anything that is outside the screen’s range is ignored by the player. Many of the game’s quirks are implemented into the game. The graphics are not yet ready for use, so Mickey Mouse himself is being used as a placeholder. The engine is to be expanded and used for a game project that my brother and I have been working on. The jumping, falling and movement of the player feels quite good in my opinion. The reason for picking Land of Illusion is because I believe it is a well-made platforming engine. The focus up to this point is on the Mickey Mouse games (particularly Land of Illusion). It is a 2D platforming engine based heavily on platform games for the Sega Master System. This engine is currently a work in progress.
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